7/27/2019 0 Comments Lazarus download 100mb
About This GameLazarus is a top-down action-oriented sci-fi twist on Groundhog Day where thousands of players survive together in a huge persistent real-time world, where dogfights, foraging for resources and exploring exciting new tech combine into a tumultuous 'MMO Roguelike' that turns back in on itself every week like some kind of ultra-futuristic Ouroboros. Players fight for their lives and the fate of the universe in a huge open universe stretching across 160,000km² of stars, black holes, nebulae and alien tech - vying for territory and power against three alien factions. Explore the world, dock and communicate with giant alien Xenotaphs, equip your ship, unlock new tech and then boost back out into fast paced real-time combat alongside hundreds and thousands of other players! Can humanity embrace the technology and capriciousness of the all-powerful Ourobeans and finally defeat the monstrous Apophis, or will the final battle repeat again and again into infinity? SOCIALTwitter: @spiltmilkstudio Discord: Channel here, Invite here Caffeine.tv: watch us stream here a09c17d780
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NEW & TWEAKED!. UPDATE 32 - SUPLEX:
It’s been a week. Oh boy it’s been a week. If you’ve no idea, I ask you to google ‘spatialOS’ ‘Improbable’ and ‘Unity’. Tl;dr we were told we’d have to shut the servers down, so we did, but then it turns out we were told wrong, so we brought them back up. Then we decided – screw it. Let’s push out the update we were planning before the whole crapshoot. Suffice to say, if you’ve ever liked what we make, want to support indie games, or want to maybe tip the karmic balance back towards us after so much stress, anxiety, pain, worry, torment, and straight CRAP we’ve had to deal with these past few days then please consider the following: - leaving us a review here on Steam - telling a friend and getting them to join in the fun with us Want to play? Hit up www.playlazarus.com and claim a steam key right now. The servers are live 24/7! Want to chat to us? Hit up discord.gg/spiltmilk and let us know what you want to see in the game! We've filled up our lovely wiki over at https://lazarus.gamepedia.com/Lazarus_Wiki - please do pop in and check it out, help us fill in any gaps, or let us know what it's missing!
NEW & TWEAKED!. WEEKLY UPDATE 20 - Lazarene!:
Yet more updates for you to enjoy! And the headline this week is quite a big one for us, as it's a strong step towards the progression overhaul we've been working on behind the scenes for weeks and weeks. But first, more livestreams...
LIVESTREAMS. UPDATE 21 - TACTICS, CHALLENGE & DIFFICULTY:
Update 21 is here and it's a BIG one. We're really excited to see what you all think of the honestly really pretty enormous changes we've made since last time. We're laying the groundwork for bringing the much-teased Wipe into the game, read on to find out more...
NEW:. UPDATE 23 - WIPE YOURSELF DOWN:
We've got tons of fixes around the Wipe, and quality of life changes around progression, shops and upgrading. Get stuck in!
SYSTEMS SHOPPING!. UPDATE 33 – MINOR SLOWDOWN:
So it’s been about 4 weeks since the last update, and we can only apologise. We’ve been recovering from the Week Of Hell (see the last update), and also a few other things have been happening: - We’ve had to spend some time away from the game to evaluate some other projects. Nothing that affects Lazarus as it stands, but sometimes business opportunities have to be explored and as a small team we’re unable to prevent that stuff from impacting the speed of work on Lazarus. - We’ve had to update a key part of SpatialOS (the cloud tech behind the game) as Improbable (the company who makes it) have a roadmap to stick to. It’s not something we wanted to do, but we did not really have a choice. To do that we had to update Unity… which led to us having to update pretty much every plugin (Playfab, Wwise, etc). This big (huge, actually) chunk of work is now done, and is the basis of this update. There will be things that are broken, we’ve found some that we’re going to work on fixing next, and we need your help (and numbers of players higher than us two testing on the private branch) to be sure nothing else bad has happened, and also to see the extent of some of the problems. They might be down to a bug in a plugin we have, and more seriously (and more likely) there’ll be Unforeseen Consequences (Half-Life 3 pls) of the SpatialOS upgrade. KNOWN ISSUES: - Occasionally the server browser will return no servers… but this usually goes away after another attempt. - The player gets a rogue HP bar above them when they’re damaged. This turns off if you quit and come back. - There are some really bad ‘lag’ type issues around all entities that aren’t the player. Enemies, asteroids, pickups, the lot. It’s not literal ping as we have that monitored, and we’re concerned that this is a deeper issue with the SpatialOS upgrade, but need to know more, so your playtime will help us figure this out. - There is a texture error around the map/minimap that throws errors into the debug window. We think this might be a shader pipeline problem with the latest Unity. - Chat messages are not displaying. - There’s some infrequent issues around repairing ships. Sometimes they’re fine, sometimes they report that they never died (so you don’t have to pay money to repair, yay!), and sometimes the repair won’t work even if you’ve got enough Lazarene. - We’re aware of an issue that means the Map gets… WEIRD. Basically, it is to do with the Wipe getting ‘stuck’ and players being let back into a world that had not properly been wiped and repopulated. We’re tracking down the source, and it rarely happens, but seeing as the Wipe is now every 7 days we can damage control until we have a confirmed fix. Just let us know if you see it happen! - Sometimes Asteroids and Enemies will take 0 damage, as well as sometimes deal 0 damage. We're investigating, and it's very rare. - Asteroid movement can be unpredictable/downright strange when they spawn in after being broken up. They can rubber band backwards and forwards a lot in a short time. Anyway thanks for your patience, we’ll be back on track soon, and then we can concentrate on making Lazarus even more wonderful :D Please consider telling a friend and getting them to join in the fun with us! Want to play? Hit up www.playlazarus.com and claim a steam key right now. The servers are live 24/7! Want to chat to us? Hit up discord.gg/spiltmilk and let us know what you want to see in the game! We've filled up our lovely wiki over at https://lazarus.gamepedia.com/Lazarus_Wiki - please do pop in and check it out, help us fill in any gaps, or let us know what it's missing! . UPDATE 28 - TECHNOLOGY: We're at that point in a project where we're digging deep into the last few gnarly issues, and we are fixing stuff that MOST players won't experience. But we want Lazarus to be great for everyone, so you got's to deal with it! That said we think we're over the hill with this stuff, or close to being, so we snuck in some new bits and bobs too. Want to play? Hit up www.playlazarus.com and claim a steam key right now. The servers are live 24/7! Want to chat to us? Hit up discord.gg/spiltmilk and let us know what you want to see in the game!
NEW & TWEAKED!
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